![]() As a result, if the creeper does not have line-of-sight with the player, it does not start hissing even at close range, even if the player is attacking it, and a detonation is canceled if it has started. Normal creeper explosions have a power of 3.Ī creeper explodes only if it has an uninterrupted line of sight with the player throughout the entire 1.5-second countdown. The distance with the player at which a creeper cancels its explosion is greater at higher difficulties. ![]() ![]() A creeper's detonation can be halted if the player leaves the blast radius, including by knocking it back, going out of the creeper's sight, or if the creeper is killed before the explosion. When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands, and explodes after 1.5 seconds, destroying blocks in the area as well as significantly damaging the player. They do not attack any other mob without provocation by being attacked first. 1 creeper head, if killed by a charged creeper.Ĭreepers chase any player within a 16-block radius.1 music disc at random (excluding Pigstep, otherside,, 5 and Relic), if killed by a skeleton or stray.The maximum amount is increased by one per level of Looting, for a maximum of 5 with Looting III. ![]()
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